Fiddlesticks is a very interesting support champion because of how much he can do to make your team better. While he’s not a great laning support, his abilities make him a formidable jungler. His passive ability, Dance of Fear, lets him jump out of danger and into creep camps so that you don’t have to worry about dying. He also gains Movement Speed when attacking from dance, which can be useful if you need to get somewhere quickly. That’s why it’s essential to learn his abilities and how they work together. This article will tell you everything you need to know about playing with Fiddlesticks – from his abilities and how they synergize with other champions to his counters and matchups.
What are Fiddlesticks’ abilities?
Fiddlesticks is an AP support champion who is known for his passive ability, Dance of Fear, which lets him jump out of danger and into creep camps so that you don’t have to worry about dying. He also gains Movement Speed when attacking from dance, which can be useful if you need to get somewhere quickly. He has two main abilities, Drain and Crowstorm, that are important for his laning and jungling, respectively. Drain is his main healing ability, and it has a relatively low CD at only 3 seconds. Crowstorm is an AoE ability that deals…crow damage? It’s pretty random, though it can help with clearing minion waves and jungle camps, so it’s not a bad ability to have.
Dance of Fear
Dance of Fear is Fiddlesticks’ passive, and it lets him jump out of danger and into creep camps so that you don’t have to worry about dying. He also gains Movement Speed when attacking from dance, which can be useful if you need to get somewhere quickly. This can be very helpful in the early game, as you don’t want to be wasting time running back to your lane every time creeps come near. It’s important to note that, while you can use Dance of Fear in enemy territory, you can only do so once in a certain time period. This can make it more difficult to play around, but it’s still possible to have some degree of control over your ability to use it.
Crowstorm is Fiddlesticks’ main source of damage and an important ability for his jungling. It’s an AoE ability with a fairly low cooldown of 16 seconds. What might be interesting about this ability is that it deals damage based on how many enemies are around it. This, combined with how random the damage is, can make Crowstorm a good ability to clear minion waves and clear jungle camps. It’s not a bad ability to have. As a reminder, though, you can’t target creeps with this spell, so it’s best to target the middle of the camp if you want to do significant damage to the camp. It’s also worth noting that this ability can be used to push a lane, though you’re likely not going to be able to kill anything with it.
Drain is Fiddlesticks’ main source of sustain, restoring a small amount of mana and health per second when he damages an enemy with a basic attack. This can be very helpful for his jungle, as it’s a low cooldown ability with a relatively low mana cost. It can also be useful for clearing minion waves, though you won’t have much mana to use on other abilities. As a reminder, though, Drain works best when you can hit an enemy champion with your attacks, which you’re unlikely to be able to do if you’re trying to clear minion waves. It’s worth noting that it has a 10-second cooldown, which can make it difficult to use if you want to use it to clear jungle camps.
Summoned Stormwraith is Fiddlesticks’ primary summon ability. It’s a very low-cooldown (6 seconds) ability that summons a stormwraith to attack the nearest enemy. The stormwraith is a melee fighter who is strong against champions and weak against minions, granting Fiddlesticks some decent utility. As a summon, the stormwraith does not have health regeneration like other summoner spells. This means that it is important for Fiddlesticks not to remain near his stormwraith for too long, or he’ll become vulnerable. It’s worth noting that the stormwraith can be commanded to attack a specific target, though this is rarely necessary. It’s generally better to let it attack whatever enemy is closest to it. Note that you can command the wraith to attack wards, which can be useful in certain situations.
Final ability: Dark Wind
Dark Wind is Fiddlesticks’ ultimate ability. It’s a channeled spell that deals magic damage over time to enemies in an area around him. Dark Wind has a 41-second cooldown, making it a great way to quickly get damage onto the enemy team. Dark Wind has a few important uses. First, it has a range of 700, which can help you deal some damage to enemies who are hiding behind minions. Second, it has a low enough cooldown that it can be used to escape or chase down enemies. It’s worth noting, though, that it can’t be used while you’re in the process of using another ability, so it can be hard to use if you’re trying to use Drain to clear a wave.
Counters and Weaknesses for Fiddlesticks
Counters for Fiddlesticks include: Support champions who can zone you away from creep camps and CC you, such as Taric; Champions who can CC you while you channel Drain, such as Leona; Champions who can kill you when you try to use Drain, such as Tryndamere or Darius; and Champions who can quickly burst you down and kill you, like Caitlyn. Weaknesses for Fiddlesticks include: slows or shields that protect you while you’re channeling Drain; champions who can quickly burst you down and kill you; and champions who can zone you away from creep camps and CC you while you’re dancing.
How to Play With Fiddlesticks – Summing it up
Fiddlesticks is a difficult champion to play well, but his abilities make him a formidable duelist and jungler. He has good sustain and damage, along with powerful CC, making him a solid pick in any role. However, he is extremely dependent on his dance ability and can be easily shut down if the enemy team can easily stop him from jumping into enemy camps.